S✦SHADYCRAFT HUBWIKI & FIELD GUIDEMinecraft Java 26.2
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Интерфейс · РЪКОВОДСТВО

SP VitalView

Версия 0.4.3 Достъпен

Живот, щети, loot, известия и информация за блока пред теб.

Не изисква допълнителни Shady модове.

Изисквания за играта и платформата

Fabric Loader ≥ 0.19.5Minecraft Java 26.2Java ≥ 25Fabric API ≥ 0.160.0+26.2

01Лични настройки

Отвори /spvitalview без cheats или OP. Избери Health, Damage, Healing, Effects, Visibility, Loot, Pickups, Blocks или Opacity. −/+ променят стойности; page стрелките показват допълнителни настройки. Save запазва; Cancel/Esc отказва. Restore defaults променя черновата. След drag placement → Done натисни Save в основното меню. Прегледът на категорията използва незаписаните настройки. Той стои в отделената област и не създава истински същества или игрови събития. В Opacity посочи или промени настройка, за да видиш съответния елемент.

Category Controls
Health Master switch; numbers/bar/both; size, width, thickness, animation, names, percentages, absorption and colors
Damage Damage/criticals; popup anchor, size, offsets, rise, screen clamping, duration, limit and colors; only your damage
Healing Healing/regeneration popups and color
Effects Notifications; up to three active effects; remaining time; color
Visibility Entity categories; independent aquatic animals; combat-only display; range; head gap
Loot Beams, sparkles, grouping, counts, range, radius, beam height, label size, tier colors and item rules
Pickups Notifications, drag placement, position, size, duration and maximum rows
Blocks Panel, drag placement, position, size, source-mod line and tool/status line
Opacity Overall, health/names, damage/critical, healing, effects, loot light, counts, pickup panel and block panel
  • Use − / + for numeric values and page arrows for more controls.
  • Save applies and stores the draft. Cancel or Esc in the main menu discards it.
  • Restore defaults resets the draft until saved.
  • Placement editors return with Done or Esc; press Save in the main menu to keep changes.
  • In Loot → Custom item rules, enter an item ID or use the held item, select a tier and optionally enter six hexadecimal RGB digits. Apply to draft, then Save.
Setting Range
Health / loot distance 4–64 blocks
Health size 25–200%
Bar width / thickness 40–120 / 4–16 local units
Popup size 50–200%
Popup X / Y offsets −300 to 300 / −200 to 200 GUI pixels
Popup duration 10–100 ticks
Group radius 0.25–2 blocks
Beam height 25–200% of tier height
Pickup / block panel size 50–150%, fitted to the viewport
Pickup / block position 0–100% of available screen space
Pickup duration / rows 20–400 ticks / 1–8 rows
Opacity 0–100%

At normal speed, 20 ticks equal one second. Bar units represent 0.025 blocks at 100% size; combined mode adds space for its numbers.

02Живот и бой

Health може да показва bar, numbers или both, имена, проценти и absorption. Damage отчита реално загубеното HP след защити; healing само реално възстановеното. При пълен живот няма healing popup. Visibility избира категории, aquatic animals, combat-only и дистанция 4–64 блока. F1, invisible entities и line of sight се спазват — етикетите не показват живот през стени. Едно сърце е 2 HP. Съществото със 100 HP на снимките е тестова цел; обичайното здраве на мобовете не се променя.

Bars stay above heads and shrink with world perspective. Damage/healing/effect popups use an independent GUI size; their shared anchor and offsets do not move the health bar. Screen clamping preserves close-range visibility and shows the newest rows that fit.

Damage reports actual HP lost after defenses. Absorption is displayed separately. Full-health healing creates no popup; overhealing reports only the real gain. Regeneration reports each observed gain.

03Loot и pickups

Тировете Common, Resources, Valuables и Rare са визуални категории, не shop цени. Loot grouping събира само визуално stackable предмети с еднакви components в радиус по подразбиране 1.5 блока; реалният pickup, despawn и ownership не се променят. Имена/enchants остават отделни; wall пречи на grouping. Pickups показва реално събраното количество и комбинира скорошни еднакви приходи.

Tier Default color Examples
Common White Dirt and ordinary items
Resources Green Iron ingots, coal, redstone, logs, ores
Valuables Gold Diamonds, emeralds, golden apples
Rare Purple Nether stars, elytra, enchanted items, ancient debris

These are configurable value presets, not economy prices. Per-item rules take priority. Beams are visual effects and do not change block lighting.

Grouping affects rendering only. Actual entities, stack limits, ownership, despawning and pickup rules stay unchanged. Only stackable items with identical components group within the selected radius (default 1.5 blocks). Different names/enchantments remain separate; solid obstacles prevent grouping across a wall. Disable grouping to restore vanilla item copies.

The pickup feed reports actual full or partial pickups. Recent identical pickups combine; the newest row appears at the bottom.

04Блокове, инструмент и opacity

Blocks следва crosshair и показва името, source mod, подходящ инструмент и minimum tier. Check/cross показва harvest suitability, не гарантиран drop. Creative не отменя тази Survival справка. Opacity 0–100% умножава overall и category: 50% × 50% = 25%. Vanilla предметите и интерфейсът на други модове не се променят.

Each value ranges from 0% to 100%. Overall opacity multiplies the category value: 50% overall and 50% health gives 25% health opacity. At 0%, the selected overlay is hidden. Settings controls remain readable.

Opacity affects complete SP VitalView elements, including text, icons and existing background alpha. Vanilla mobs, blocks, dropped-item models, the hotbar and other mods' interfaces remain unchanged. Damage and criticals share a value; healing and effects have separate values. Existing loot sparkles respond to changes too.

The panel follows Minecraft's actual crosshair target and disappears when aiming at the sky or an entity. It does not reveal blocks through walls. Names follow the game language. The source line uses installed mod metadata when the namespace matches a mod ID; otherwise it shows the namespace.

The check/cross reports harvest suitability, not guaranteed drops. Silk Touch, loot tables, block state and server rules can affect the result. Blocks needing no specific harvest tool may show a recommended faster tool. Unbreakable blocks are identified separately.

Minimum tiers are derived from which standard tools can harvest the current block. Modded requirements may have no standard tier label, but the held item's normal harvest check is still used. Creative mode does not override this informational Survival check.

05Client/server възможности

При server данни има точни HP, отделни damage/heal събития, confirmed criticals, effects, only-your-damage и точни pickups. В client-only режим има ограничен наблюдаван живот, loot визуализация и block info; точният живот на други играчи е скрит. Менюто показва дали има пълна server връзка. Настройките са лични за инстанцията в config/sp-vitalview/settings.json и се използват във всички нейни светове.

Capability Client and server Client only
Mob health Exact server reports Health synchronized by vanilla
Other players' exact health Supported Hidden
Damage and healing Individual actual changes Observed changes; rapid events may combine
Confirmed criticals and only-your-damage filtering Supported Unavailable
Effect notifications and active-effect list Supported Unavailable
Loot beams, grouping and counts Supported Supported
Exact pickup notifications Supported Unavailable
Block information and held-tool check Supported Supported
Position, size and opacity Supported Supported

The menu indicates whether full server data is connected.

Settings belong to the Minecraft instance, not to an individual world or server. Click Save to persist all display preferences. Copy the config/sp-vitalview folder to another instance to share them (with the game closed). Separate launcher profiles with different game directories have separate settings.

Settings are stored in config/sp-vitalview/settings.json across worlds in the same profile. Invalid files are preserved, defaults are used and the menu shows a notice. A successful Save writes valid settings. RGB configuration colors use decimal integers from 0 to 16777215; the item-rule editor accepts hexadecimal RGB.

Overlays respect F1 and line of sight. Health excludes the local player, spectators and entities invisible to the player. Hostile aquatic mobs remain under Monsters. Standard modded health/effect systems are supported; mods bypassing vanilla methods may need integration.

Health snapshots run every five server ticks; individual changes are sent each tick. Processing is bounded to 256 nearby living entities/events and 256 nearby drops. Excess notifications may be omitted under extreme load.

Tested alongside SP Cobble GEN 0.4.0 and World PIN Lock 0.4.1. Shaders and third-party renderers are not exhaustively tested.

Снимки от играта

Всички снимки са с английски интерфейс.

Сверено с хранилището · 2026-10-14
xMrShadyx / Minecraft · revision af098df1