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Minecraft RPG · Armor

Zombie head

minecraft:zombie_head

NORMAL · 0 numeric bonuses selected
The bonus pool lists candidates. Only the stated number is selected; all maxima are not awarded together.

Minimum character requirements

Dexterity≥ 0Luck≥ 0Player Level≥ 1Strength≥ 0Vitality≥ 0

Guaranteed base properties

Native unenchanted base values. Final combat damage depends on character attributes, enchantments and other effects.

None for this variant.

Numeric bonus pool

None for this variant.

Possible special effects

None for this variant.

  • Exactly 0 distinct numeric affixes selected from five candidates.
  • Special ability is a separate chance, not guaranteed by rarity.
  • Bonuses apply only while properly equipped and requirements are met; per-character attribute bonus cap is 36.

These are published version defaults. A configured server may use different settings. Your owned item’s saved values remain authoritative.

Published snapshot · Minecraft RPG 0.10.0 · SP Equipment 0.2.0

Dataset: 07d507fe7d51e8f0c99c13759fa1ae99de9ce52b48a54aaf4ae12588dfe8388f
GitHub: 114572fb95144a2094c2f26609be9778741f4662 · schema v1

Game export source ↗
Acquisition & rule notes

Acquisition probabilities below use a 0–1 scale. They are separate from effect rolls and depend on the stated acquisition route.

  • Possible bonuses are selected without replacement; affixCount is exact, so maxima across the pool are not all simultaneous.
  • Catalog ranges describe newly generated unenchanted items, not damage after player attributes, enchantments, potions or combat modifiers.
  • A concrete owned item's saved rolls remain authoritative. Changing current rules never rerolls old items.

Minecraft RPG

Armor Specials
LEGENDARY_ONLY
Craft Level Offset
5
Item Level Max
50
Item Level Min
1
Natural Rarity Probabilities
COMMON
0.3
EPIC
0.027
LEGENDARY
0.003
NORMAL
0.4
RARE
0.09
UNCOMMON
0.18
Unsupported Effects
  • 9x9 harvest
  • automatic replanting