⛨SP Equipment · Armor
Emberguard Boots
sp_equipment:emberguard_bootsSP Equipment UNIQUE · 0 numeric bonuses selected
The bonus pool lists candidates. Only the stated number is selected; all maxima are not awarded together.
Minimum character requirements
Dexterity≥ 0Luck≥ 0Player Level≥ 10Strength≥ 2Vitality≥ 5
Guaranteed base properties
Native unenchanted base values. Final combat damage depends on character attributes, enchantments and other effects.
| Property | Value / inclusive range | Unit | How it applies | Selection |
|---|
| ArmorNative unenchanted base in the intended slot; excludes player bonuses. | 2 | points | Native base | Always present |
|---|
| DurabilityBefore optional maximum-durability affix. | 234 | uses | Native base | Always present |
|---|
Numeric bonus pool
None for this variant.
Possible special effects
Emberguard set
Existing SP Equipment set only: two eligible distinct armor pieces grant +10 max HP; four grant +2 armor. Sword does not count.
Eligible effect roll chance: 100%
Conditions
- Matching distinct equipped armor slots
- Level/attribute requirements met
| Property | Value / inclusive range | Unit | How it applies | Selection |
|---|
| Set healthAt least two eligible distinct armor pieces. | 10 | HP | Added points / chance | Conditional |
|---|
| Set armorAt least four eligible distinct armor pieces. | 2 | armor points | Added points / chance | Conditional |
|---|
- Native fixed definition, not the vanilla RPG affix generator.
- Individual rolled values persist; COMMON/UNIQUE have no random numeric affixes.
- Set eligibility applies only to this provider's existing Emberguard armor.
These are published version defaults. A configured server may use different settings. Your owned item’s saved values remain authoritative.
Published snapshot · Minecraft RPG 0.10.0 · SP Equipment 0.2.0
Dataset: 07d507fe7d51e8f0c99c13759fa1ae99de9ce52b48a54aaf4ae12588dfe8388f
GitHub: 114572fb95144a2094c2f26609be9778741f4662 · schema v1
Game export source ↗Acquisition & rule notes
Acquisition probabilities below use a 0–1 scale. They are separate from effect rolls and depend on the stated acquisition route.
- Possible bonuses are selected without replacement; affixCount is exact, so maxima across the pool are not all simultaneous.
- Catalog ranges describe newly generated unenchanted items, not damage after player attributes, enchantments, potions or combat modifiers.
- A concrete owned item's saved rolls remain authoritative. Changing current rules never rerolls old items.
SP Equipment
- Common Chance
- 0.63
- Conditions
- Player-killed hostile mob; non-creative/non-spectator living killer; doMobLoot enabled.
- Pool filtered by saved character requirements. Unique quality only selects existing set definitions; an empty eligible pool yields no custom drop.
- Crafted SP Equipment weapons use COMMON; these probabilities apply to the custom mob drop route only.
- Drop Chance
- 0.03
- Mob Drops
- true
- Rare Chance
- 0.1
- Uncommon Chance
- 0.25
- Unique Chance
- 0.02