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SP Equipment · Weapons

Iron Dagger

sp_equipment:iron_dagger

Fixed definition · no Item Level

SP Equipment COMMON · 0 numeric bonuses selected
The bonus pool lists candidates. Only the stated number is selected; all maxima are not awarded together.

Minimum character requirements

Dexterity≥ 0Luck≥ 0Player Level≥ 1Strength≥ 0Vitality≥ 0

Guaranteed base properties

Native unenchanted base values. Final combat damage depends on character attributes, enchantments and other effects.

PropertyValue / inclusive rangeUnitHow it appliesSelection
Attack damageNative unenchanted base in the intended slot; excludes player bonuses.4pointsNative baseAlways present
Attack speedNative unenchanted base in the intended slot; excludes player bonuses.2.4attacks / sNative baseAlways present
DurabilityBefore optional maximum-durability affix.250usesNative baseAlways present

Numeric bonus pool

None for this variant.

Possible special effects

None for this variant.

  • Native fixed definition, not the vanilla RPG affix generator.
  • Individual rolled values persist; COMMON/UNIQUE have no random numeric affixes.
  • Set eligibility applies only to this provider's existing Emberguard armor.

These are published version defaults. A configured server may use different settings. Your owned item’s saved values remain authoritative.

Published snapshot · Minecraft RPG 0.10.0 · SP Equipment 0.2.0

Dataset: 07d507fe7d51e8f0c99c13759fa1ae99de9ce52b48a54aaf4ae12588dfe8388f
GitHub: 114572fb95144a2094c2f26609be9778741f4662 · schema v1

Game export source ↗
Acquisition & rule notes

Acquisition probabilities below use a 0–1 scale. They are separate from effect rolls and depend on the stated acquisition route.

  • Possible bonuses are selected without replacement; affixCount is exact, so maxima across the pool are not all simultaneous.
  • Catalog ranges describe newly generated unenchanted items, not damage after player attributes, enchantments, potions or combat modifiers.
  • A concrete owned item's saved rolls remain authoritative. Changing current rules never rerolls old items.

SP Equipment

Common Chance
0.63
Conditions
  • Player-killed hostile mob; non-creative/non-spectator living killer; doMobLoot enabled.
  • Pool filtered by saved character requirements. Unique quality only selects existing set definitions; an empty eligible pool yields no custom drop.
  • Crafted SP Equipment weapons use COMMON; these probabilities apply to the custom mob drop route only.
Drop Chance
0.03
Mob Drops
true
Rare Chance
0.1
Uncommon Chance
0.25
Unique Chance
0.02